If you are using constraints, expressions, or IK handles and you want to go back to the bind pose, you will need to disable the nodes that carry out these features. The use of constraints, expressions, or IK handles with keys set can restrict going to the bind pose.
They gave me an activation code via email but when I open Maya, it didn't ask me for it, is this normal On another note, the program is pretty hard to get into, but I can't wait to explore it and learn, thank you very much for the student version, it really help. The bind pose node facilitates putting the skeleton back into the bind pose at any time after binding skin. I just downloaded Maya 2014, the student version. In additon to these minimum requirements, Blue Pencil. The bind pose node also keeps track of the transformation attributes of any influence objects. Each version of Maya has a different set of requirements provided by Autodesk. The bind pose node keeps track of the transformation attributes (translation, rotation, and scale) of the joints when skinning takes place. 2015 version of Maya has many changes from the previous versions. Maya is a popular 3d modeling and animation tool. When you bind skin, Maya creates a bind pose node (default name: bindPose n where n is a sequential number) for each skeleton. Most people looking for Autodesk maya 2014 free downloaded: Autodesk Maya 2015. Is there any other way around this other than upgrading my system Thanks.
An attempt to install 2014 gave me an alert that I am trying to install a 64-bit software on a 32-bit OS. I was able to install 2013 version but what we use in class is Maya 2014. You must return to the bind pose if you decide to bind additional objects. My Operations System is Windows Vista 32.-bit. The textbook caters to the needs of both the novice and the advanced users of Maya. Also note that the skeleton will go to the bind pose even if it is parented to group nodes. Autodesk Maya 2014: A Comprehensive Guide introduces the reader to Maya 2014 software, one of the worlds leading 3D animation and modeling packages.
If you bound skin to selected joints only, returning to the bind pose resets all the joints of the skeleton to the bind pose.